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They are then assigned a province to govern, reacting to challenges by handing down commandments to direct the efforts of the populace, and through the application of their own skills. You might also appoint a Lord as an Overseer. For example, as Admirals they’ll lead your fleets around the oceans (though all naval engagements will be auto-resolved, as given how land battle-focused Warhammer is, we’ve concentrated on those). Lords can also be placed into other roles as well. There will also be some Lords that operate like hybrids of the two, exhibiting strengths in both melee and magic. Melee Lords are hardier and more powerful fighters and you’ll want to make use of that prowess in battle. Wizard Lords will have access to a magical lore specific to their race, and will draw on the Winds of Magic to cast their spells. Unlike the generals of old though, they’re considerably more combat orientated and can be either melee or magic focussed. Every army requires a general in order to deploy on and move around the Campaign Map. They can be employed as Generals, which in many ways work like generals in other TW games they lead armies around the campaign map and in battle, inspiring and bolstering troop morale. The first type is Lords, and these guys can perform a number of roles in your campaign. Please bear in mind that the below info is about a game that is work in progress and subject to change, if you would rather not hear about features that might change, please look away now!Ĭharacters essentially come in three flavours.
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We’ve started talking about these more recently and some questions have popped up we’d like to try and answer. There’s also a shedload of new customisation options for them, including deeper skill trees, and a mix of common and legendary weapons, armour, items and mounts to equip them with. We’ve shaken up the standard Total War formula of Agents and Generals, and woven characters more deeply into campaign and battle. How do Lords work in Total War: WARHAMMER?